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Independent mobile game studio

We build worlds worth escaping to.

An indie studio crafting handmade mobile worlds — home of the Children of the Afterworld universe. Fun For Us, Fun For All.

The universe

Children of the Afterworld.

In the ruins of a fallen world, a handful of kids spark a movement. Every game we make is a window into their story — survival, ingenuity, and the stubborn hope of rebuilding.

01 Action · Puzzle
COTA — Island Escape app icon

COTA — Island Escape

Run. Salvage. Survive the first days.

The first chapter of the Children of the Afterworld. Help a stranded survivor reach the mainland — gather scattered debris, build a shelter and a ship, dodge raiders and outwit the wild. Easy to learn, brutal to master.

  • Story-driven levels
  • Dodge & weave action
  • Base building
  • Game Center
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02 Match-3 · Tower Defense
COTA — Tower Defense app icon

COTA — Tower Defense

Match to build. Defend to survive.

A groundbreaking fusion of match-3 and real-time tower defense. Combine resources to raise towers, unlock heroes who channel ancient tech, and hold the line as endless waves of raiders test your nerve. Every combo builds your fortress.

  • Match-3 × TD hybrid
  • Upgradable heroes
  • 10+ towers
  • Offline play
  • Global leaderboards
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03 Casual · Puzzle
Bakery Factory — Match & Sort app icon

Bakery Factory — Match & Sort

Every truck, a sweet little victory.

A deliciously relaxing color-sort puzzle. Pick a truck, send it to a dock, and watch the factory load matching treats. Read the cascade, plan two moves ahead, and clear every level with a perfect delivery. Cozy on the surface, deep underneath.

  • Hundreds of levels
  • One-tap controls
  • Smart cascade mechanic
  • Daily challenges
  • No Wi-Fi needed
Bakery Factory — Match & Sort gameplay screenshot 1
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The studio

We design the worlds,draw every character,and tune each waveuntil it sings.

  • Made by hand

    Tools can accelerate the work. The decisions — what to cut, where it sits, how it feels — are still ours. Every screen is deliberate.

  • Easy to learn, hard to master

    We chase the one-more-go feeling: a five-second tutorial that hides years of depth underneath.

  • One universe, many doors

    Action, tower defense, cozy puzzles — different genres, all opening into worlds we want to live in.